I’m trying a few things while I learn how ray-tracers work:
- learning Rust and graphics programming
- collecting my thoughts and discoveries in the repo, aka blogging
- doing it all in public, rather than a private repo
- tackling very math-y programming and domain problems, despite my lack of acumen in the area
Brought to you by: more folks should do blogging-like things, even if it’s not entirely on their own platform or using blog-software and more veteran programmers should be naive and not know everything in public.