Planning is essential. But, not too much. Mostly in the next 90-day window (with apologies to Michael Pollan). Humans are, with few exceptions, awful at planning. It’s impossible to see the future. We rely on our previous experience over data too often. Or, not enough. Or, in the wrong combination for this scenario. Beyond a… Continue reading Planning focuses our ideas
Omar Rizwan recollects that one of the original selling points of React was that you could consolidate all the HTML, CSS, and JS for a single component in one file. No navigating across large directory trees to find the one line of code that implements the behavior you want. Far less worrying “if I change… Continue reading Working, directly & small
A mistake many newly minted (and some experienced) engineering managers (EMs) make is listening to their team (good!), discussing potential solutions and tradeoffs (good!), and then telling them how to solve the problem. Whoops!
The first time I hired someone, I wish I’d known it’s much better to think about the outcomes you’re hiring for. With that in mind, work backwards to the experience and skills required for a person to succeed in this role.
Checklists are a fantastic tool for thinking. This despite the existence of GTD, Kanban, PARA, and any number of ways to organize projects and figure out how to finish them. When I’m starting a project or when the going gets weird, checklists are usually how I end up thinking my way through.
My new boss had written up a 90-day plan for me the week before I started. This was perfect timing. I was already starting to put a bow on my current work and my focus was wandering. Now my brain could start working on ideas for the next gig. Plus, I had a much better… Continue reading Onboard new teammates with a 90-day plan
I like that Ember’s tagline is about ambition.
Hofstadter’s Law: It always takes longer than you expect, even when you take into account Hofstadter’s Law. Corollary: It always takes more repetitions to tell people what you’re doing, how you’re going to do it, why you’re doing it, how much progress you’ve made, that you finished doing it, etc. even when you take into… Continue reading The project management corollary to Hofstadter’s Law
The gestalt of what’s new in software and how it’s changing our world has evolved over the decades. In the ‘90s, it was “don’t make me think!”. User interfaces went from text-based systems that required memorization and expertise to graphical systems that afforded more casual use of computers. Unix users and their terminals are a… Continue reading The possibility of software through the ages