pragprog

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I have extremely mixed feelings about code re-use. I think it’s largely a red herring, never working out as well as developers would hope. After all, developers are like golfers; always optimistic about how well an approach will
work or how far down the fairway their ball landed.

But here’s a real stab in the side of code re-use: in many cases, it’s tantamount to technical debt. Embrace technical debt:

For example, early on at IMVU, we incorporated in tons of open source projects. This was a huge win (and we were delighted to give credit where it was due), because it allowed our initial products to get to market much faster. The downside was that we had to combine dozens of projects whose internal architectures, coding styles, and general quality varied widely. It took us a long time to pay off all the debt that incurred – but it was worth it.

Using someone else’s code will help you keep moving now, but you stand a good chance of needing to rewrite it later.

That’s not to say it’s all bad. By the time you know you need to replace someone else’s code, you’ll have learned about the domain it covers and how you need to solve that problem in your domain.

Keep it in mind: just because you can drop someone else’s code into your app and use it, doesn’t mean it’s all roses and butterscotch.

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Adam Wiggins, per usual, is on to something. Values:

Sharing values is the most important part of effective collaboration. If you don’t have significant overlap on values between you and your teammates, you’re going to have a tough time getting anything accomplished.

I’m starting to think that figuring what the other person puts a premium on is the most important part of a technical interview. Is the other person passionate in the same way you are? Are the things they obsess over complimentary to what you would rather gloss over? If the answer to these questions is yes, you’ll probably make awesome things together.

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If You Want to Write Useful Software, You Have to Do Tech Support:

It seems so obvious: if you want to develop software that’s useful to people, you’ve got to talk with them. But too many developers take the anti-social approach and consider customer support to be beneath their status. Besides, talking with customers would distract them from important code-slinging.

I have to remind myself, almost every day, that one of the the most important qualities I can possess as a developer is empathy. Primarily for the user, their cognitive load, and what they’re trying to accomplish. But further, for the developer who comes to my code when I’m done, the guy who operates it, and everyone else down the line.

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I believe that writing code using testing1 as a design activity yields long-term benefits that make my life easier.

Though I’m a strong believer, I’ve struggled with TDD in the past. I’ve found I get bogged down in keeping the red-green-refactor cycle going. Sometimes I have to work with code that is lacking sufficient tests, but I know I can’t boil the ocean before I proceed to whatever I’m really trying to do with the code. Other times, I’m not sure if I’m testing the right things; I could be missing tests in one place and writing too many tests in another.

Three easy pieces

Last week, I read three insightful pieces and made one discovery of my own that deepened my understanding of the practice of TDD. Allow me to share.

First off, Kent Beck has been exploring the phases in the life of a startup. The earliest stage is proving the idea. He later asserted that when you’re doing stuff like this, you can drop TDD, temporarily. I thought about this and it clicked. If you’re working on a prototype, where you’re trying to explore an idea and see if it works, you don’t want to iterate on the code, as TDD would have you do. You want to iterate on the idea. TDD will just slow you down.

Kirby building

On the other end of the spectrum, you’ve got maintenance programming. Once a startup, company or project has proven their idea and shipped a system, you are maintaining software. Keeping it working, living, breathing. For this sort of development, where you’re making small, focused changes without adding significant functionality, Tim Bray pointed out that TDD is critical. Using it to drive the process of fixing bugs, cleaning up the system and adding minor functionality is really handy for figuring out if you’ve broken something in some dark corner. It also helps the next guy to do the same. It’s a win, and I suspect it’s the sweet-spot of TDD.

If you imagine prototyping and maintenance as opposite ends of the software life-cycle spectrum, adding significant new features to existing software probably lies somewhere in the middle. You may need to “poke around” to decide if what you’re doing is right, like when you’re prototyping. But once you’re done, you want some way for others who have to maintain the software (such as yourself) to figure out what it’s supposed to do and whether assumptions have been broken.

Then I read an anecdote by Uncle Bob about how he worked out an ambitious new feature in Fitnesse. He and his pair got a new feature working, celebrated, and called it a night. When he woke up, he realized they weren’t actually done; they still had to clean it up, by writing tests.

Oh. Duh.

This was the missing link, for me. Sometimes, you need to iterate on the idea first. If skipping the tests helps you, so it goes. Once you’ve got the idea working (and committed!), then start writing tests2. Once you’re happy with the structure and coverage of your code, you commit again and then push it to your peers3.

The crux of my revelation is this: you get the benefits of TDD-as-a-design-activity by doing it. When you do it is immaterial. You just have to do it.

My own revelation is blindingly obvious in retrospect. If the going gets tough, proceed in this order: get it to work, write some tests for it, then clean up the code. Sometimes you can break this cycle if what you’re working on doesn’t take too much cognitive capacity. But if you overflow your mental buffer, you have to break it down into steps and work through the cycle. Failing to realize this was one of the causes of me bogging down in TDD.

Context is everything. Always.

Adding context to answer the question of when you start writing tests is something I haven’t found much writing on until recently. I’m increasingly finding that considering the situation is a great ninja-move in my quest towards writing beautiful, useful code.

1 Call it a test, example, behavior, or story. Whatever.

2 Jim Weirich did a great presentation on how to backfill tests on existing code.

3 Pardon the Git-centric terminology4.

4 If you are not already, please start using Git immediately.

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Meaningful work

Going to meaningful work:

Just like being awake is more than just having your eyes open, going to work should be more than just being at a workplace trading time for money. It should be meaningful. But where does meaning come from? Of course, it comes from ourselves. We put meaning into things, and share our meanings with others, and teach each other how to build meaning out of what is in front of us.

Buster’s on to something here. He’s articulating one of the qualities I find in the best developers: what they do has meaning and matters to their personality. They are working to make things that result in greater happiness for themselves and others. Their passion is manifest in the quality of their code.

You should also check out Buster’s personal site. He’s got a neat info-graphics, personal data-mining thing going on there.

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For the like-minded aficionados of the non-traditional: A Redis implementation of Twitter, designed for learning about non-relational datastores and Clojure’s creator Rich Hickey on state (bonus track: Jonas Boner on the same). Derek Sivers on the fatal determinism of declaring a goal or as I like to say, “the reason you find so many weblogs with one post promising to post a lot”. Michael Heilemann on the lack of good fiction in contemporary games.

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…thinking about an enigma. There it is before you — smiling, frowning, inviting, grand, mean, insipid, or savage, and always mute with an air of whispering, ‘Come and find out.’

 — Joseph Conrad, Heart of Darkness

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Guillaume Marceau has done some excellent work crafting the data from the venerable Computer Language Benchmark Game into visualizations that quickly show the trade-offs of using each language. The speed, size and dependability of programming languages puts each language in a small graph that simultaneously shows the execution speed and program size of each test for every language. From there, the characteristics of each language is manifest. He then goes on to consider whether functional languages display unique performance/size characteristics.

This is a must-read. It’s also great information design, proving that programming language esoterica needn’t bore the reader.

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Many developers, especially of the younger generation, dislike relational databases and their business-partner, SQL. It is regarded by some as the new assembly language. With all this distaste going around, how did it gain such a strong foothold in industry?

I offer you two answers: ACID and surface area.

ACID

Atomicity, consistency, isolation and durability. It’s not something most folks want to think about. To a rookie developer, it’s overwhelming. They’re not yet familiar with the semantics of the systems their programs run upon. Is fread thread-safe? “How should I know, I just learned C last semester and about fread’s parameters last week!”

The promises of a modern relational database include a compelling bullet point: your data is safe with us. Use our APIs, don’t break the rules, and we will make sure you never blow away some data and get a call at 3 AM. Rather, the DBA will, but what do you care about that guy?

So I submit to you that most programmers don’t use databases because they’re great. Rather, they have come to rely upon them because the canonical tome on transactions is heavy enough to maim small mammals and rife with formalisms. So they skip the nine-hundred page textbook and pick up the six-hundred page O’Reilly book.

Surface Area

Most programs that people will pay you to write involve side-effects. Further, many of those side-effects have to do with saving data off so you can perform further side-effects on it in the future.

The rookie developer typically leans first to files. Files are familiar and pervasive. But files leave a lot to said rookie. How should I structure my data? How do I load and save the data? How do I manipulate the data once it’s in memory? Even in scripting languages, with their simplified APIs, this means the rookie is faced with APIs like this:

  • fopen
  • fread
  • fwrite
  • seek
  • fclose
  • encode
  • decode
  • hash_set
  • hash_get

When I was bit a wee lad o’ programming, I found this Gordian knot difficult to cut. But then, one day, I was told by a programmer of greater wisdom to use a database. That API looked like this:

  • connect
  • execute
  • fetch
  • next
  • select
  • insert
  • update
  • delete

It was a lot easier to understand, even though the last four are a completely different language.

So, I submit to you, that SQL also won because it was easier to understand how one might structure their programs, make them work and, if they’re lucky, get them to run quickly.

Inflection point

I’d wager that five years from now, the generation of developers who are now upcoming won’t take the database tier for granted. Key-value stores, distributed file systems and document databases will all play into the question of “what do we do with the important data?” Sometimes, relational databases will prove useful. But increasingly, other things will too.

In the end, there’s two ways to look at this: we will soon throw down the shackles of our relational overlords, or, prepare yourself for the database renaissance in programming fashion that will occur in a decade or so.

Everyone wins!

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Space-based Architecture - on building and scaling your system with a tuple space, the kissing cousin of the messaging queue. I didn’t know that tuple spaces are used much in finance apps, but I’m not surprised. They’re a worthy idea.

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