A programming language zoo, a week of FP heaven, rewriting PHP with Haskell and a game for kids of any age to learn the untyped lambda calculus. Did I ever mention it’s a good time to have a fascination with functional programming languages?
Tag Archives: games
Compare and contrast
*Compare*. “Suburbs built on top of military/industrial complexes”:http://infranetlab.org/blog/2009/01/student-works-suburban-defense/ – intriguing yet awful. Quirky and cute – “people re-enacting Far Side comics”:http://www.flickr.com/groups/farside/pool/.
*Contrast*. Assaf Arkin notes that the current “recession may bring us more apps that put function over form”:http://blog.labnotes.org/2009/01/15/rounded-corners-219-%e2%80%93-browser-oriented-architecture/. Hopefully this means we won’t hear about Rich Internet Apps (blech!) for a while. On the other hand, hopefully we _will_ see more apps that leverage “game mechanics”:http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/.
I am going to call Ghostbusters
At the risk of rambling too much about games: DO WANT.
The Ghostbusters video game for the Sega Master System was pretty much the first video game I played.
Aye, ye are a scum!
ScummC: A Scumm Compiler – write your own SCUMM games! Man this takes me back to the first two Monkey Island games. I still think the best examples of the point and click adventure game genre were from LucasArts. (Via _why)
Ballmen for Half Life 2
Ballmen Mod – a Half Life 2 mod where you can walk on walls and do all sorts of insane jumping due to weird gravity. Please tell me someone is making a Möbius strip map for this mod. I’d always wanted to make one of those for Quake 2.